HandInteractionTouchRotate Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public ref class HandInteractionTouchRotate : Microsoft::MixedReality::Toolkit::Examples::Demos::HandInteractionTouch, Microsoft::MixedReality::Toolkit::Input::IMixedRealityTouchHandler, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/HandInteractionTouchRotate")]
public class HandInteractionTouchRotate : Microsoft.MixedReality.Toolkit.Examples.Demos.HandInteractionTouch, Microsoft.MixedReality.Toolkit.Input.IMixedRealityTouchHandler, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/HandInteractionTouchRotate")>]
type HandInteractionTouchRotate = class
inherit HandInteractionTouch
interface IMixedRealityTouchHandler
interface IEventSystemHandler
Public Class HandInteractionTouchRotate
Inherits HandInteractionTouch
Implements IEventSystemHandler, IMixedRealityTouchHandler
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute
- Implements
-
IMixedRealityTouchHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
HandInteractionTouchRotate() |
Fields
duration | (Inherited from HandInteractionTouch) |
OnTouchCompleted | (Inherited from HandInteractionTouch) |
OnTouchStarted | (Inherited from HandInteractionTouch) |
OnTouchUpdated | (Inherited from HandInteractionTouch) |
t | (Inherited from HandInteractionTouch) |