HandPulseLogic.IMixedRealityPointerHandler.OnPointerUp Method
Definition
Important
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When a pointer up event is raised, this method is used to pass along the event data to the input handler.
virtual void Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler.OnPointerUp(Microsoft::MixedReality::Toolkit::Input::MixedRealityPointerEventData ^ eventData) = Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler::OnPointerUp;
void IMixedRealityPointerHandler.OnPointerUp (Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData eventData);
abstract member Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler.OnPointerUp : Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData -> unit
override this.Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler.OnPointerUp : Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData -> unit
Sub OnPointerUp (eventData As MixedRealityPointerEventData) Implements IMixedRealityPointerHandler.OnPointerUp
Parameters
- eventData
- MixedRealityPointerEventData