SurfacePulse Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Script for generating pulse shader effect on the surface.
public ref class SurfacePulse : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/SurfacePulse")]
public class SurfacePulse : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/SurfacePulse")>]
type SurfacePulse = class
inherit MonoBehaviour
interface IMixedRealityPointerHandler
interface IEventSystemHandler
Public Class SurfacePulse
Inherits MonoBehaviour
Implements IEventSystemHandler, IMixedRealityPointerHandler
- Inheritance
-
UnityEngine.MonoBehaviourSurfacePulse
- Attributes
-
UnityEngine.AddComponentMenuAttribute
- Implements
-
IMixedRealityPointerHandler UnityEngine.EventSystems.IEventSystemHandler
Properties
AutoStart | |
OriginFollowCamera | |
OriginParamName | |
ParamName |
Shader parameter name to drive the pulse radius |
PulseDuration | |
PulseOnSelect | |
PulseRepeatMinDelay | |
SurfaceMat |