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IMixedRealityEventSystem.HandleEvent<T> Method

Definition

The main function for handling and forwarding all events to their intended recipients.

public:
generic <typename T>
 where T : UnityEngine::EventSystems::IEventSystemHandler void HandleEvent(UnityEngine::EventSystems::BaseEventData ^ eventData, UnityEngine::EventSystems::ExecuteEvents::EventFunction<T> ^ eventHandler);
public void HandleEvent<T> (UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents.EventFunction<T> eventHandler) where T : UnityEngine.EventSystems.IEventSystemHandler;
abstract member HandleEvent : UnityEngine.EventSystems.BaseEventData * UnityEngine.EventSystems.ExecuteEvents.EventFunction<'T (requires 'T :> UnityEngine.EventSystems.IEventSystemHandler)> -> unit (requires 'T :> UnityEngine.EventSystems.IEventSystemHandler)
Public Sub HandleEvent(Of T As IEventSystemHandler) (eventData As BaseEventData, eventHandler As ExecuteEvents.EventFunction(Of T))

Type Parameters

T

Event Handler Interface Type

Parameters

eventData
UnityEngine.EventSystems.BaseEventData

Event Data

eventHandler
ExecuteEvents.EventFunction<T>

Event Handler delegate

Remarks

See: https://docs.unity3d.com/Manual/MessagingSystem.html

Applies to