CursorModifier.UseGazeBasedNormal Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
If true, the normal from the pointing vector will be used to orient the IMixedRealityCursor instead of the targeted GameObject's normal at point of contact.
public:
property bool UseGazeBasedNormal { bool get(); void set(bool value); };
public bool UseGazeBasedNormal { get; set; }
member this.UseGazeBasedNormal : bool with get, set
Public Property UseGazeBasedNormal As Boolean