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IInputSimulationService Interface

Definition

public interface class IInputSimulationService : IDisposable, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputDeviceManager
public interface IInputSimulationService : IDisposable, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputDeviceManager
type IInputSimulationService = interface
    interface IMixedRealityInputDeviceManager
    interface IMixedRealityDataProvider
    interface IMixedRealityService
    interface IDisposable
Public Interface IInputSimulationService
Implements IDisposable, IMixedRealityInputDeviceManager
Derived
Implements

Properties

ConfigurationProfile

The configuration profile for the service.

(Inherited from IMixedRealityService)
ControllerPositionLeft

Position of the left controller in view space.

ControllerPositionRight

Position of the right controller in view space.

ControllerRotationLeft

Rotation euler angles of the left controller in view space.

ControllerRotationRight

Rotation euler angles of the right controller in view space.

ControllerSimulationMode

Simulated controller behavior.

EyeGazeSimulationMode

Simulated eye gaze behavior.

HandDataLeft

Pose data for the left hand.

HandDataRight

Pose data for the right hand.

HandPositionLeft
Obsolete.

Position of the left hand in view space.

HandPositionRight
Obsolete.

Position of the right hand in view space.

HandRotationLeft
Obsolete.

Rotation euler angles of the left hand in view space.

HandRotationRight
Obsolete.

Rotation euler angles of the right hand in view space.

HandSimulationMode
Obsolete.

Simulated hand behavior.

InputSimulationProfile

Typed representation of the ConfigurationProfile property.

IsAlwaysVisibleControllerLeft

The left controller is always tracking.

IsAlwaysVisibleControllerRight

The right controller is always tracking.

IsAlwaysVisibleHandLeft
Obsolete.

The left hand is always tracking.

IsAlwaysVisibleHandRight
Obsolete.

The right hand is always tracking.

IsSimulatingControllerLeft

The left controller is controlled by user input.

IsSimulatingControllerRight

The right controller is controlled by user input.

IsSimulatingHandLeft
Obsolete.

The left hand is controlled by user input.

IsSimulatingHandRight
Obsolete.

The right hand is controlled by user input.

MotionControllerDataLeft

Pose data for the left motion controller.

MotionControllerDataRight

Pose data for the right motion controller.

Name

Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action.

(Inherited from IMixedRealityService)
Priority

Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated.

(Inherited from IMixedRealityService)
UserInputEnabled

If true then keyboard and mouse input are used to simulate controllers.

Methods

Destroy()

Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed.

(Inherited from IMixedRealityService)
Disable()

Optional Disable function to pause the service.

(Inherited from IMixedRealityService)
Enable()

Optional Enable function to enable / re-enable the service.

(Inherited from IMixedRealityService)
GetActiveControllers()

Retrieve all controllers currently registered with this device at runtime (if direct access is required)

(Inherited from IMixedRealityInputDeviceManager)
Initialize()

The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit.

(Inherited from IMixedRealityService)
LateUpdate()

Optional LateUpdate function to that is called after Update has been called on all services.

(Inherited from IMixedRealityService)
Reset()

Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change.

(Inherited from IMixedRealityService)
ResetControllerLeft()

Reset the left controller.

ResetControllerRight()

Reset the right controller.

ResetHandLeft()
Obsolete.

Reset the left hand.

ResetHandRight()
Obsolete.

Reset the right hand.

Update()

Optional Update function to perform per-frame updates of the service.

(Inherited from IMixedRealityService)

Applies to