Modifica

Condividi tramite


IMixedRealityPointer.SphereCastRadius Property

Definition

The radius to use when SceneQueryType is set to Sphere or SphereColliders.

public:
 property float SphereCastRadius { float get(); void set(float value); };
public float SphereCastRadius { get; set; }
member this.SphereCastRadius : single with get, set
Public Property SphereCastRadius As Single

Property Value

Applies to