MixedRealityControllerVisualizationSetting Constructor
Definition
Important
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Caution
This constructor doesn't need to be called directly.
Constructor.
public MixedRealityControllerVisualizationSetting (string description, Type controllerType, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, UnityEngine.GameObject overrideModel = default);
[System.Obsolete("This constructor doesn't need to be called directly.")]
public MixedRealityControllerVisualizationSetting (string description, Type controllerType, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, UnityEngine.GameObject overrideModel = default);
new Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerVisualizationSetting : string * Type * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.GameObject -> Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerVisualizationSetting
[<System.Obsolete("This constructor doesn't need to be called directly.")>]
new Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerVisualizationSetting : string * Type * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.GameObject -> Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerVisualizationSetting
Public Sub New (description As String, controllerType As Type, Optional handedness As Handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Optional overrideModel As GameObject = Nothing)
Parameters
- description
- String
Description of the Device.
- controllerType
- Type
Controller Type to instantiate at runtime.
- handedness
- Handedness
The designated hand that the device is managing.
- overrideModel
- UnityEngine.GameObject
The controller model prefab to be rendered.
- Attributes