MixedRealityInputModule.PointerData(IMixedRealityPointer, EventSystem) Constructor
Definition
Important
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public:
PointerData(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer, UnityEngine::EventSystems::EventSystem ^ eventSystem);
public PointerData (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.Input.MixedRealityInputModule.PointerData : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.Input.MixedRealityInputModule.PointerData
Public Sub New (pointer As IMixedRealityPointer, eventSystem As EventSystem)
Parameters
- pointer
- IMixedRealityPointer
- eventSystem
- UnityEngine.EventSystems.EventSystem