MixedRealityInteractionMappingLegacyInput Constructor
Definition
Important
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public MixedRealityInteractionMappingLegacyInput (UnityEngine.KeyCode keyCode = UnityEngine.KeyCode.None, string axisCodeX = "", string axisCodeY = "", bool invertXAxis = false, bool invertYAxis = false);
new Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMappingLegacyInput : UnityEngine.KeyCode * string * string * bool * bool -> Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMappingLegacyInput
Public Sub New (Optional keyCode As KeyCode = UnityEngine.KeyCode.None, Optional axisCodeX As String = "", Optional axisCodeY As String = "", Optional invertXAxis As Boolean = false, Optional invertYAxis As Boolean = false)
Parameters
- keyCode
- UnityEngine.KeyCode
- axisCodeX
- String
- axisCodeY
- String
- invertXAxis
- Boolean
- invertYAxis
- Boolean