PokePointer.PokeLayerMasks Property
Definition
Important
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Caution
Use PrioritizedLayerMasksOverride instead
The LayerMasks, in prioritized order, that are used to determine the touchable objects.
public:
property cli::array <UnityEngine::LayerMask> ^ PokeLayerMasks { cli::array <UnityEngine::LayerMask> ^ get(); };
public UnityEngine.LayerMask[] PokeLayerMasks { get; }
[System.Obsolete("Use PrioritizedLayerMasksOverride instead")]
public UnityEngine.LayerMask[] PokeLayerMasks { get; }
member this.PokeLayerMasks : UnityEngine.LayerMask[]
[<System.Obsolete("Use PrioritizedLayerMasksOverride instead")>]
member this.PokeLayerMasks : UnityEngine.LayerMask[]
Public ReadOnly Property PokeLayerMasks As LayerMask()
Property Value
UnityEngine.LayerMask[]
- Attributes
Remarks
Only BaseNearInteractionTouchables in one of the LayerMasks will raise touch events.