SpherePointer.NearObjectSmoothingFactor Property
Definition
Important
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Smoothing factor for query detection. If an object is detected in the NearObjectRadius, the queried radius then becomes NearObjectRadius * (1 + nearObjectSmoothingFactor) to reduce the sensitivity.
public:
property float NearObjectSmoothingFactor { float get(); void set(float value); };
public float NearObjectSmoothingFactor { get; set; }
member this.NearObjectSmoothingFactor : single with get, set
Public Property NearObjectSmoothingFactor As Single