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FixedDistanceConstraint Class

Definition

Component for setting the min/max scale values for ObjectManipulator or BoundsControl

public ref class FixedDistanceConstraint : Microsoft::MixedReality::Toolkit::UI::TransformConstraint
public class FixedDistanceConstraint : Microsoft.MixedReality.Toolkit.UI.TransformConstraint
type FixedDistanceConstraint = class
    inherit TransformConstraint
Public Class FixedDistanceConstraint
Inherits TransformConstraint
Inheritance
UnityEngine.MonoBehaviour
FixedDistanceConstraint

Constructors

FixedDistanceConstraint()

Fields

worldPoseOnManipulationStart (Inherited from TransformConstraint)

Properties

ConstraintTransform

Transform to fix distance to. Defaults to the head.

ConstraintType
ExecutionPriority

Execution order priority of this constraint. Lower numbers will be executed before higher numbers.

(Inherited from TransformConstraint)
HandType

Whether this constraint applies to one hand manipulation, two hand manipulation or both

(Inherited from TransformConstraint)
ProximityType

Whether this constraint applies to near manipulation, far manipulation or both

(Inherited from TransformConstraint)
TargetTransform
Obsolete.

Transform that we intend to apply constraints to

(Inherited from TransformConstraint)

Methods

ApplyConstraint(MixedRealityTransform)

Constrains position such that the distance between pose and the ConstraintTransform does not change from manipulation start

Initialize(MixedRealityPose)
Obsolete.

Intended to be called on manipulation started

(Inherited from TransformConstraint)
Initialize(MixedRealityTransform)

Intended to be called on manipulation started

OnDisable() (Inherited from TransformConstraint)
OnEnable() (Inherited from TransformConstraint)
Start()

Applies to