PulseShaderHandMeshHandler.PalmFacingTime Property
Definition
Important
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The length of time required for the palm to face the camera before the pulse shader visual is triggered.
public:
property float PalmFacingTime { float get(); void set(float value); };
public float PalmFacingTime { get; set; }
member this.PalmFacingTime : single with get, set
Public Property PalmFacingTime As Single