Modifica

Condividi tramite


PulseShaderHandMeshHandler.PalmFacingTime Property

Definition

The length of time required for the palm to face the camera before the pulse shader visual is triggered.

public:
 property float PalmFacingTime { float get(); void set(float value); };
public float PalmFacingTime { get; set; }
member this.PalmFacingTime : single with get, set
Public Property PalmFacingTime As Single

Property Value

Applies to