BaseMixedRealityLineDataProvider.GetClosestPoint Method
Definition
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Iterates along line until it finds the point closest to worldPosition
public UnityEngine.Vector3 GetClosestPoint (UnityEngine.Vector3 worldPosition, int resolution = 5, int maxIterations = 5);
member this.GetClosestPoint : UnityEngine.Vector3 * int * int -> UnityEngine.Vector3
Public Function GetClosestPoint (worldPosition As Vector3, Optional resolution As Integer = 5, Optional maxIterations As Integer = 5) As Vector3
Parameters
- worldPosition
- UnityEngine.Vector3
- resolution
- Int32
- maxIterations
- Int32
Returns
UnityEngine.Vector3