LineUtility.GetPointAlongConstrainedParabola Method
Definition
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Gets the point along a constrained parabola.
public:
static UnityEngine::Vector3 GetPointAlongConstrainedParabola(UnityEngine::Vector3 origin, UnityEngine::Vector3 end, UnityEngine::Vector3 upDirection, float height, float normalizedLength);
public static UnityEngine.Vector3 GetPointAlongConstrainedParabola (UnityEngine.Vector3 origin, UnityEngine.Vector3 end, UnityEngine.Vector3 upDirection, float height, float normalizedLength);
static member GetPointAlongConstrainedParabola : UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Vector3 * single * single -> UnityEngine.Vector3
Public Function GetPointAlongConstrainedParabola (origin As Vector3, end As Vector3, upDirection As Vector3, height As Single, normalizedLength As Single) As Vector3
Parameters
- origin
- UnityEngine.Vector3
The point in space where the parabola starts.
- end
- UnityEngine.Vector3
The point in space where the parabola ends.
- upDirection
- UnityEngine.Vector3
The up direction of the arc.
- height
- Single
The height of the arc.
- normalizedLength
- Single
the normalized length along the line to calculate the point.
Returns
UnityEngine.Vector3
The calculated point found along the normalized length.