MathUtilities.ClosestPointOnLineToPoint(Vector3, Vector3, Vector3) Method
Definition
Important
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public:
static UnityEngine::Vector3 ClosestPointOnLineToPoint(UnityEngine::Vector3 point, UnityEngine::Vector3 linePointA, UnityEngine::Vector3 linePointB);
public static UnityEngine.Vector3 ClosestPointOnLineToPoint (UnityEngine.Vector3 point, UnityEngine.Vector3 linePointA, UnityEngine.Vector3 linePointB);
static member ClosestPointOnLineToPoint : UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Vector3 -> UnityEngine.Vector3
Public Shared Function ClosestPointOnLineToPoint (point As Vector3, linePointA As Vector3, linePointB As Vector3) As Vector3
Parameters
- point
- UnityEngine.Vector3
- linePointA
- UnityEngine.Vector3
- linePointB
- UnityEngine.Vector3
Returns
UnityEngine.Vector3