MathUtilities.NearestPointToLines(Ray, Ray) Method
Definition
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Find 3D point that minimizes distance to 2 lines, midpoint of the shortest perpendicular line segment between them
public:
static UnityEngine::Vector3 NearestPointToLines(UnityEngine::Ray p, UnityEngine::Ray q);
public static UnityEngine.Vector3 NearestPointToLines (UnityEngine.Ray p, UnityEngine.Ray q);
static member NearestPointToLines : UnityEngine.Ray * UnityEngine.Ray -> UnityEngine.Vector3
Public Shared Function NearestPointToLines (p As Ray, q As Ray) As Vector3
Parameters
- p
- UnityEngine.Ray
ray that specifies a line
- q
- UnityEngine.Ray
ray that specifies a line
Returns
UnityEngine.Vector3
point nearest to the lines