SimpleLineDataProvider.SetPointInternal(Int32, Vector3) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Sets the point at index.
protected:
override void SetPointInternal(int pointIndex, UnityEngine::Vector3 point);
protected override void SetPointInternal (int pointIndex, UnityEngine.Vector3 point);
override this.SetPointInternal : int * UnityEngine.Vector3 -> unit
Protected Overrides Sub SetPointInternal (pointIndex As Integer, point As Vector3)
Parameters
- pointIndex
- Int32
- point
- UnityEngine.Vector3