HandConstraint.OnLastHandLost Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Event which is triggered when all hands are lost.
public:
property UnityEngine::Events::UnityEvent ^ OnLastHandLost { UnityEngine::Events::UnityEvent ^ get(); void set(UnityEngine::Events::UnityEvent ^ value); };
public UnityEngine.Events.UnityEvent OnLastHandLost { get; set; }
member this.OnLastHandLost : UnityEngine.Events.UnityEvent with get, set
Public Property OnLastHandLost As UnityEvent
Property Value
UnityEngine.Events.UnityEvent