HandConstraintPalmUp.FacingCameraTrackingThreshold Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The angle (in degrees) of the cone between the palm's up and camera's forward have to match. Only supported by IMixedRealityHand controllers.
public:
property float FacingCameraTrackingThreshold { float get(); void set(float value); };
public float FacingCameraTrackingThreshold { get; set; }
member this.FacingCameraTrackingThreshold : single with get, set
Public Property FacingCameraTrackingThreshold As Single