TileGridObjectCollection.Centered Field
Definition
Important
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Will the grid be centered or start in the top corner
protected: bool Centered;
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("Should the layout center itself on the startPosition?")]
protected bool Centered;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("Should the layout center itself on the startPosition?")>]
val mutable Centered : bool
Protected Centered As Boolean
Field Value
- Attributes
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UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute