VectorExtensions.CloseEnough(Vector3, Vector3, Single) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Determines if the distance between two vectors is within a given tolerance.
public:
static bool CloseEnough(UnityEngine::Vector3 v1, UnityEngine::Vector3 v2, float distanceTolerance);
public static bool CloseEnough (UnityEngine.Vector3 v1, UnityEngine.Vector3 v2, float distanceTolerance);
static member CloseEnough : UnityEngine.Vector3 * UnityEngine.Vector3 * single -> bool
Public Function CloseEnough (v1 As Vector3, v2 As Vector3, distanceTolerance As Single) As Boolean
Parameters
- v1
- UnityEngine.Vector3
The first vector.
- v2
- UnityEngine.Vector3
The second vector.
- distanceTolerance
- Single
The maximum distance that will cause this to return true.
Returns
True if the distance between the two vectors is within the tolerance, false otherwise.