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IOrientable.PushRotation(IAlignmentManager, Quaternion) Metodo

Definizione

Accettare una rotazione calcolata esternamente (da un oggetto IOrienter).

public void PushRotation (Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager mgr, UnityEngine.Quaternion lockedRotation);
abstract member PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
Public Sub PushRotation (mgr As IAlignmentManager, lockedRotation As Quaternion)

Parametri

mgr
IAlignmentManager

Gestione allineamento in carica.

lockedRotation
UnityEngine.Quaternion

Rotazione da applicare, nello spazio bloccato globale.

Si applica a