SimpleEditorView.FContinueMessageLoop(UInt32, IntPtr, MSG[]) Method
Definition
Important
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Called during each iteration of the message loop.
public:
virtual int FContinueMessageLoop(System::UInt32 uReason, IntPtr pvLoopData, cli::array <Microsoft::VisualStudio::OLE::Interop::MSG> ^ pMsgPeeked);
public virtual int FContinueMessageLoop (uint uReason, IntPtr pvLoopData, Microsoft.VisualStudio.OLE.Interop.MSG[] pMsgPeeked);
abstract member FContinueMessageLoop : uint32 * nativeint * Microsoft.VisualStudio.OLE.Interop.MSG[] -> int
override this.FContinueMessageLoop : uint32 * nativeint * Microsoft.VisualStudio.OLE.Interop.MSG[] -> int
Public Overridable Function FContinueMessageLoop (uReason As UInteger, pvLoopData As IntPtr, pMsgPeeked As MSG()) As Integer
Parameters
- pvLoopData
-
IntPtr
nativeint
A pointer to private data.
Returns
true
if the message loop should continue, false
otherwise.
Implements
Remarks
By default this method is not implemented and simply returns true
.
Notes to Inheritors
uReason
and pvLoopData
are the reason and the \private data that were passed to Microsoft.VisualStudio.OLE.Interop.IOleComponentManager.FPushMessageLoop. This method is called after peeking at the next message in the queue but before the message is removed from the queue. The peeked message is passed in the pMsgPeeked
parameter (null
if no message is in the queue). This method may also be called when the next message has already been removed from the queue, in which case pMsgPeeked
is passed as null
. If this method returns false
, the component manager terminates the loop without removing pMsgPeeked
from the queue.