MDLMesh.AddTangentBasis(String, String, String) Method
Definition
Important
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Reads texture coordinates from the buffer that is specified by textureCoordinateAttributeName
, calculates tangents and bitangents, and stores them in the specified buffers.
[Foundation.Export("addTangentBasisForTextureCoordinateAttributeNamed:tangentAttributeNamed:bitangentAttributeNamed:")]
public virtual void AddTangentBasis (string textureCoordinateAttributeName, string tangentAttributeName, string bitangentAttributeName);
abstract member AddTangentBasis : string * string * string -> unit
override this.AddTangentBasis : string * string * string -> unit
Parameters
- textureCoordinateAttributeName
- String
- tangentAttributeName
- String
- Attributes