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SCNNode.PhysicsBody Property

Definition

Gets or sets the node's physics body.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual SceneKit.SCNPhysicsBody PhysicsBody { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)] [Foundation.Export("physicsBody", ObjCRuntime.ArgumentSemantic.Strong)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)] [Foundation.Export("setPhysicsBody:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.PhysicsBody : SceneKit.SCNPhysicsBody with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to