SCNPhysicsBody.ContactTestBitMask Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets a bit mask that defines the entities with which this physics body can collide.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual nuint ContactTestBitMask { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("contactTestBitMask", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setContactTestBitMask:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
member this.ContactTestBitMask : nuint with get, set
Property Value
System.System.UIntPtr
System.unativeint
- Attributes