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SKEffectNode.Shader Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SpriteKit.SKShader? Shader { [Foundation.Export("shader", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setShader:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("shader", ObjCRuntime.ArgumentSemantic.Strong)>]
[<set: Foundation.Export("setShader:", ObjCRuntime.ArgumentSemantic.Strong)>]
member this.Shader : SpriteKit.SKShader with get, set

Property Value

Attributes

Applies to