ImageAnimator.Animate(Image, EventHandler) Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Visualizza un'immagine a fotogrammi multipli come un'animazione.
public:
static void Animate(System::Drawing::Image ^ image, EventHandler ^ onFrameChangedHandler);
public static void Animate (System.Drawing.Image image, EventHandler onFrameChangedHandler);
static member Animate : System.Drawing.Image * EventHandler -> unit
Public Shared Sub Animate (image As Image, onFrameChangedHandler As EventHandler)
Parametri
- onFrameChangedHandler
- EventHandler
Oggetto EventHandler
che specifica il metodo chiamato quando il fotogramma dell'animazione cambia.
Esempio
Questa applicazione Windows Forms illustra come disegnare un'immagine animata sullo schermo. L'immagine viene creata dal file GIF animato SampleAnimation.gif che si trova nella stessa cartella dell'applicazione.
#using <System.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
public ref class AnimateImageForm : public Form
{
// Create a Bitmap Object.
private:
Bitmap^ animatedImage;
private:
bool currentlyAnimating;
public:
AnimateImageForm()
{
try
{
animatedImage = gcnew Bitmap("SampleAnimation.gif");
}
catch (ArgumentException^)
{
MessageBox::Show("Could not read the image file " +
"\"SampleAnimation.gif\",\n" +
"or it is not a valid image file.");
}
}
// This method begins the animation.
public:
void AnimateImage()
{
// Begin the animation only once.
// Make sure to animate only if animatedImage was
// successfully initialised.
if (!currentlyAnimating && animatedImage != nullptr)
{
ImageAnimator::Animate(animatedImage,
gcnew EventHandler(this, &AnimateImageForm::OnFrameChanged));
currentlyAnimating = true;
}
}
private:
void OnFrameChanged(Object^ , EventArgs^ )
{
// Force a call to the Paint event handler.
this->Invalidate();
}
protected:
virtual void OnPaint(PaintEventArgs^ e) override
{
// Begin the animation.
AnimateImage();
// Get the next frame ready for rendering.
ImageAnimator::UpdateFrames();
if (animatedImage != nullptr)
{
// Draw the next frame in the animation.
e->Graphics->DrawImage(this->animatedImage,
Point(0, 0));
}
}
};
[STAThread]
int main()
{
Application::Run(gcnew AnimateImageForm());
}
using System;
using System.Drawing;
using System.Windows.Forms;
public class animateImage : Form
{
//Create a Bitmpap Object.
Bitmap animatedImage = new Bitmap("SampleAnimation.gif");
bool currentlyAnimating = false;
//This method begins the animation.
public void AnimateImage()
{
if (!currentlyAnimating)
{
//Begin the animation only once.
ImageAnimator.Animate(animatedImage, new EventHandler(this.OnFrameChanged));
currentlyAnimating = true;
}
}
private void OnFrameChanged(object o, EventArgs e)
{
//Force a call to the Paint event handler.
this.Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
//Begin the animation.
AnimateImage();
//Get the next frame ready for rendering.
ImageAnimator.UpdateFrames();
//Draw the next frame in the animation.
e.Graphics.DrawImage(this.animatedImage, new Point(0, 0));
}
public static void Main()
{
Application.Run(new animateImage());
}
}
Imports System.Drawing
Imports System.Windows.Forms
Public Class animateImage
Inherits Form
'Create a Bitmpap Object.
Private animatedImage As New Bitmap("SampleAnimation.gif")
Private currentlyAnimating As Boolean = False
'This method begins the animation.
Public Sub AnimateImage()
If Not currentlyAnimating Then
'Begin the animation only once.
ImageAnimator.Animate(animatedImage, _
New EventHandler(AddressOf Me.OnFrameChanged))
currentlyAnimating = True
End If
End Sub
Private Sub OnFrameChanged(ByVal o As Object, ByVal e As EventArgs)
'Force a call to the Paint event handler.
Me.Invalidate()
End Sub
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
'Begin the animation.
AnimateImage()
'Get the next frame ready for rendering.
ImageAnimator.UpdateFrames()
'Draw the next frame in the animation.
e.Graphics.DrawImage(Me.animatedImage, New Point(0, 0))
End Sub
Public Shared Sub Main()
Application.Run(New AnimateImage)
End Sub
End Class
Commenti
Nota
In .NET 6 e versioni successive, il pacchetto System.Drawing.Common, che include questo tipo, è supportato solo nei sistemi operativi Windows. L'uso di questo tipo nelle app multipiattaforma causa avvisi in fase di compilazione ed eccezioni di runtime. Per altre informazioni, vedere System.Drawing.Common supportato solo in Windows.