CultureAndRegionModifiers Enumerazione
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Specifica le costanti che definiscono un oggetto CultureAndRegionInfoBuilder.
Questa enumerazione supporta una combinazione bit per bit dei rispettivi valori dei membri.
public enum class CultureAndRegionModifiers
[System.Flags]
public enum CultureAndRegionModifiers
[<System.Flags>]
type CultureAndRegionModifiers =
Public Enum CultureAndRegionModifiers
- Ereditarietà
- Attributi
Campi
Neutral | 1 | Impostazioni cultura personalizzate non associate ad alcun paese. |
None | 0 | Impostazioni cultura personalizzate supplementari specifiche. |
Replacement | 2 | Impostazioni cultura personalizzate che sostituiscono impostazioni cultura di .NET o impostazioni locali di Windows esistenti. |
Esempio
Nell'esempio di codice seguente vengono create impostazioni cultura personalizzate con prefisso uso privato, quindi viene elencato un set delle relative proprietà. La prima proprietà è il nome delle impostazioni cultura.
// This example demonstrates a System.Globalization.Culture-
// AndRegionInfoBuilder constructor and some of the properties
// of a custom culture object created with the constructor.
#using <sysglobl.dll>
using namespace System;
using namespace System::Globalization;
int main()
{
CultureAndRegionInfoBuilder^ builder =
gcnew CultureAndRegionInfoBuilder
("x-en-US-sample", CultureAndRegionModifiers::None);
// Display some of the properties
// for the en-US culture.
Console::WriteLine("CultureName:. . . . . . . . . . {0}",
builder->CultureName);
Console::WriteLine("CultureEnglishName: . . . . . . {0}",
builder->CultureEnglishName);
Console::WriteLine("CultureNativeName:. . . . . . . {0}",
builder->CultureNativeName);
Console::WriteLine("GeoId:. . . . . . . . . . . . . {0}",
builder->GeoId);
Console::WriteLine("IsMetric: . . . . . . . . . . . {0}",
builder->IsMetric);
Console::WriteLine("ISOCurrencySymbol:. . . . . . . {0}",
builder->ISOCurrencySymbol);
Console::WriteLine("RegionEnglishName:. . . . . . . {0}",
builder->RegionEnglishName);
Console::WriteLine("RegionName: . . . . . . . . . . {0}",
builder->RegionName);
Console::WriteLine("RegionNativeName: . . . . . . . {0}",
builder->RegionNativeName);
Console::WriteLine("ThreeLetterISOLanguageName: . . {0}",
builder->ThreeLetterISOLanguageName);
Console::WriteLine("ThreeLetterISORegionName: . . . {0}",
builder->ThreeLetterISORegionName);
Console::WriteLine("ThreeLetterWindowsLanguageName: {0}",
builder->ThreeLetterWindowsLanguageName);
Console::WriteLine("ThreeLetterWindowsRegionName: . {0}",
builder->ThreeLetterWindowsRegionName);
Console::WriteLine("TwoLetterISOLanguageName: . . . {0}",
builder->TwoLetterISOLanguageName);
Console::WriteLine("TwoLetterISORegionName: . . . . {0}",
builder->TwoLetterISORegionName);
}
/*
This code example produces the following results:
CultureName:. . . . . . . . . . en-US
CultureEnglishName: . . . . . . English (United States)
CultureNativeName:. . . . . . . English (United States)
GeoId:. . . . . . . . . . . . . 244
IsMetric: . . . . . . . . . . . False
ISOCurrencySymbol:. . . . . . . USD
RegionEnglishName:. . . . . . . United States
RegionName: . . . . . . . . . . US
RegionNativeName: . . . . . . . United States
ThreeLetterISOLanguageName: . . eng
ThreeLetterISORegionName: . . . USA
ThreeLetterWindowsLanguageName: ENU
ThreeLetterWindowsRegionName: . USA
TwoLetterISOLanguageName: . . . en
TwoLetterISORegionName: . . . . US
*/
// This example demonstrates a System.Globalization.Culture-
// AndRegionInfoBuilder constructor and some of the properties
// of the CultureAndRegionInfoBuilder object that is created.
// Compile this example with a reference to sysglobl.dll.
using System;
using System.Globalization;
class Sample
{
public static void Main()
{
// Construct a new, privately used culture that extends the en-US culture
// provided by the .NET Framework. In this sample, the CultureAndRegion-
// Types.Specific parameter creates a minimal CultureAndRegionInfoBuilder
// object that you must populate with culture and region information.
CultureAndRegionInfoBuilder cib = null;
try {
cib = new CultureAndRegionInfoBuilder(
"x-en-US-sample",
CultureAndRegionModifiers.None);
}
catch (ArgumentException ae)
{
Console.WriteLine(ae);
return;
}
// Populate the new CultureAndRegionInfoBuilder object with culture information.
CultureInfo ci = new CultureInfo("en-US");
cib.LoadDataFromCultureInfo(ci);
// Populate the new CultureAndRegionInfoBuilder object with region information.
RegionInfo ri = new RegionInfo("US");
cib.LoadDataFromRegionInfo(ri);
// Display some of the properties for the x-en-US-sample custom culture.
Console.Clear();
Console.WriteLine("CultureName:. . . . . . . . . . {0}", cib.CultureName);
Console.WriteLine("CultureEnglishName: . . . . . . {0}", cib.CultureEnglishName);
Console.WriteLine("CultureNativeName:. . . . . . . {0}", cib.CultureNativeName);
Console.WriteLine("GeoId:. . . . . . . . . . . . . {0}", cib.GeoId);
Console.WriteLine("IsMetric: . . . . . . . . . . . {0}", cib.IsMetric);
Console.WriteLine("ISOCurrencySymbol:. . . . . . . {0}", cib.ISOCurrencySymbol);
Console.WriteLine("RegionEnglishName:. . . . . . . {0}", cib.RegionEnglishName);
Console.WriteLine("RegionName: . . . . . . . . . . {0}", cib.RegionName);
Console.WriteLine("RegionNativeName: . . . . . . . {0}", cib.RegionNativeName);
Console.WriteLine("ThreeLetterISOLanguageName: . . {0}", cib.ThreeLetterISOLanguageName);
Console.WriteLine("ThreeLetterISORegionName: . . . {0}", cib.ThreeLetterISORegionName);
Console.WriteLine("ThreeLetterWindowsLanguageName: {0}", cib.ThreeLetterWindowsLanguageName);
Console.WriteLine("ThreeLetterWindowsRegionName: . {0}", cib.ThreeLetterWindowsRegionName);
Console.WriteLine("TwoLetterISOLanguageName: . . . {0}", cib.TwoLetterISOLanguageName);
Console.WriteLine("TwoLetterISORegionName: . . . . {0}", cib.TwoLetterISORegionName);
}
}
/*
This code example produces the following results:
CultureName:. . . . . . . . . . x-en-US-sample
CultureEnglishName: . . . . . . English
CultureNativeName:. . . . . . . English
GeoId:. . . . . . . . . . . . . 244
IsMetric: . . . . . . . . . . . False
ISOCurrencySymbol:. . . . . . . USD
RegionEnglishName:. . . . . . . United States
RegionName: . . . . . . . . . . US
RegionNativeName: . . . . . . . United States
ThreeLetterISOLanguageName: . . eng
ThreeLetterISORegionName: . . . USA
ThreeLetterWindowsLanguageName: ENU
ThreeLetterWindowsRegionName: . USA
TwoLetterISOLanguageName: . . . en
TwoLetterISORegionName: . . . . US
*/
' This example demonstrates a System.Globalization.Culture-
' AndRegionInfoBuilder constructor and some of the properties
' of the CultureAndRegionInfoBuilder object that is created.
' Compile this example with a reference to sysglobl.dll.
Imports System.Globalization
Class Sample
Public Shared Sub Main()
' Construct a new, privately used culture that extends the en-US culture
' provided by the .NET Framework. In this sample, the CultureAndRegion-
' Types.Specific parameter creates a minimal CultureAndRegionInfoBuilder
' object that you must populate with culture and region information.
Dim cib As CultureAndRegionInfoBuilder = Nothing
Try
cib = New CultureAndRegionInfoBuilder("x-en-US-sample", _
CultureAndRegionModifiers.None)
Catch ae As ArgumentException
Console.WriteLine(ae)
Return
End Try
' Populate the new CultureAndRegionInfoBuilder object with culture information.
Dim ci As New CultureInfo("en-US")
cib.LoadDataFromCultureInfo(ci)
' Populate the new CultureAndRegionInfoBuilder object with region information.
Dim ri As New RegionInfo("US")
cib.LoadDataFromRegionInfo(ri)
' Display some of the properties for the x-en-US-sample custom culture.
Console.Clear()
Console.WriteLine("CultureName:. . . . . . . . . . {0}", cib.CultureName)
Console.WriteLine("CultureEnglishName: . . . . . . {0}", cib.CultureEnglishName)
Console.WriteLine("CultureNativeName:. . . . . . . {0}", cib.CultureNativeName)
Console.WriteLine("GeoId:. . . . . . . . . . . . . {0}", cib.GeoId)
Console.WriteLine("IsMetric: . . . . . . . . . . . {0}", cib.IsMetric)
Console.WriteLine("ISOCurrencySymbol:. . . . . . . {0}", cib.ISOCurrencySymbol)
Console.WriteLine("RegionEnglishName:. . . . . . . {0}", cib.RegionEnglishName)
Console.WriteLine("RegionName: . . . . . . . . . . {0}", cib.RegionName)
Console.WriteLine("RegionNativeName: . . . . . . . {0}", cib.RegionNativeName)
Console.WriteLine("ThreeLetterISOLanguageName: . . {0}", cib.ThreeLetterISOLanguageName)
Console.WriteLine("ThreeLetterISORegionName: . . . {0}", cib.ThreeLetterISORegionName)
Console.WriteLine("ThreeLetterWindowsLanguageName: {0}", cib.ThreeLetterWindowsLanguageName)
Console.WriteLine("ThreeLetterWindowsRegionName: . {0}", cib.ThreeLetterWindowsRegionName)
Console.WriteLine("TwoLetterISOLanguageName: . . . {0}", cib.TwoLetterISOLanguageName)
Console.WriteLine("TwoLetterISORegionName: . . . . {0}", cib.TwoLetterISORegionName)
End Sub
End Class
'
'This code example produces the following results:
'
'CultureName:. . . . . . . . . . x-en-US-sample
'CultureEnglishName: . . . . . . English
'CultureNativeName:. . . . . . . English
'GeoId:. . . . . . . . . . . . . 244
'IsMetric: . . . . . . . . . . . False
'ISOCurrencySymbol:. . . . . . . USD
'RegionEnglishName:. . . . . . . United States
'RegionName: . . . . . . . . . . US
'RegionNativeName: . . . . . . . United States
'ThreeLetterISOLanguageName: . . eng
'ThreeLetterISORegionName: . . . USA
'ThreeLetterWindowsLanguageName: ENU
'ThreeLetterWindowsRegionName: . USA
'TwoLetterISOLanguageName: . . . en
'TwoLetterISORegionName: . . . . US
'
Commenti
Specificare una combinazione bit per bit di uno o più CultureAndRegionModifiers valori come argomento per il CultureAndRegionInfoBuilder.CultureAndRegionInfoBuilder(String, CultureAndRegionModifiers) costruttore. Usare l'oggetto risultante CultureAndRegionInfoBuilder per creare impostazioni cultura personalizzate.
Una cultura personalizzata può avere una combinazione di queste caratteristiche:
Una cultura personalizzata può essere una cultura specifica o una cultura neutrale.
Una cultura specifica specifica una lingua e un'area, mentre le impostazioni cultura neutrali specificano una lingua ma nessuna area.
Una cultura personalizzata può essere una cultura sostitutiva o una cultura supplementare.
Le impostazioni cultura sostitutive sostituiscono impostazioni cultura che sono disponibili con .NET Framework o impostazioni locali che sono disponibili con Windows.
Una cultura supplementare è diversa da una cultura sostitutiva. Le impostazioni cultura supplementari possono essere completamente nuove o possono estendere le impostazioni cultura di .NET Framework esistenti o le impostazioni locali di Windows.
Importante
Si noti che l'enumerazione CultureAndRegionModifiers viene trovata in un assembly denominato sysglobl.dll. La compilazione del codice che usa questo tipo richiede l'aggiunta di un riferimento a sysglobl.dll.