AdvSimd.Arm64.LoadAndReplicateToVector128x2 Metodo
Definizione
Importante
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Overload
LoadAndReplicateToVector128x2(Single*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>> LoadAndReplicateToVector128x2(float* address);
public static (System.Runtime.Intrinsics.Vector128<float> Value1, System.Runtime.Intrinsics.Vector128<float> Value2) LoadAndReplicateToVector128x2 (float* address);
static member LoadAndReplicateToVector128x2 : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>>
Parametri
- address
- Single*
Restituisce
Si applica a
LoadAndReplicateToVector128x2(UInt64*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>> LoadAndReplicateToVector128x2(System::UInt64* address);
public static (System.Runtime.Intrinsics.Vector128<ulong> Value1, System.Runtime.Intrinsics.Vector128<ulong> Value2) LoadAndReplicateToVector128x2 (ulong* address);
static member LoadAndReplicateToVector128x2 : nativeptr<uint64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>>
Parametri
- address
- UInt64*
Restituisce
Si applica a
LoadAndReplicateToVector128x2(UInt32*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>> LoadAndReplicateToVector128x2(System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector128<uint> Value1, System.Runtime.Intrinsics.Vector128<uint> Value2) LoadAndReplicateToVector128x2 (uint* address);
static member LoadAndReplicateToVector128x2 : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>>
Parametri
- address
- UInt32*
Restituisce
Si applica a
LoadAndReplicateToVector128x2(UInt16*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>> LoadAndReplicateToVector128x2(System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector128<ushort> Value1, System.Runtime.Intrinsics.Vector128<ushort> Value2) LoadAndReplicateToVector128x2 (ushort* address);
static member LoadAndReplicateToVector128x2 : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>>
Parametri
- address
- UInt16*
Restituisce
Si applica a
LoadAndReplicateToVector128x2(SByte*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>> LoadAndReplicateToVector128x2(System::SByte* address);
public static (System.Runtime.Intrinsics.Vector128<sbyte> Value1, System.Runtime.Intrinsics.Vector128<sbyte> Value2) LoadAndReplicateToVector128x2 (sbyte* address);
static member LoadAndReplicateToVector128x2 : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>>
Parametri
- address
- SByte*
Restituisce
Si applica a
LoadAndReplicateToVector128x2(Byte*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>> LoadAndReplicateToVector128x2(System::Byte* address);
public static (System.Runtime.Intrinsics.Vector128<byte> Value1, System.Runtime.Intrinsics.Vector128<byte> Value2) LoadAndReplicateToVector128x2 (byte* address);
static member LoadAndReplicateToVector128x2 : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>>
Parametri
- address
- Byte*
Restituisce
Si applica a
LoadAndReplicateToVector128x2(Int32*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>> LoadAndReplicateToVector128x2(int* address);
public static (System.Runtime.Intrinsics.Vector128<int> Value1, System.Runtime.Intrinsics.Vector128<int> Value2) LoadAndReplicateToVector128x2 (int* address);
static member LoadAndReplicateToVector128x2 : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>>
Parametri
- address
- Int32*
Restituisce
Si applica a
LoadAndReplicateToVector128x2(Int16*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>> LoadAndReplicateToVector128x2(short* address);
public static (System.Runtime.Intrinsics.Vector128<short> Value1, System.Runtime.Intrinsics.Vector128<short> Value2) LoadAndReplicateToVector128x2 (short* address);
static member LoadAndReplicateToVector128x2 : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>>
Parametri
- address
- Int16*
Restituisce
Si applica a
LoadAndReplicateToVector128x2(Double*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>> LoadAndReplicateToVector128x2(double* address);
public static (System.Runtime.Intrinsics.Vector128<double> Value1, System.Runtime.Intrinsics.Vector128<double> Value2) LoadAndReplicateToVector128x2 (double* address);
static member LoadAndReplicateToVector128x2 : nativeptr<double> -> ValueTuple<System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>>
Parametri
- address
- Double*
Restituisce
Si applica a
LoadAndReplicateToVector128x2(Int64*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>> LoadAndReplicateToVector128x2(long* address);
public static (System.Runtime.Intrinsics.Vector128<long> Value1, System.Runtime.Intrinsics.Vector128<long> Value2) LoadAndReplicateToVector128x2 (long* address);
static member LoadAndReplicateToVector128x2 : nativeptr<int64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>>
Parametri
- address
- Int64*
Restituisce
Si applica a
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