Modifica

Condividi tramite


IChannelFactory<TChannel> Interface

Definition

Defines the interface that must be implemented by channel factories that create type-specific channels.

generic <typename TChannel>
public interface class IChannelFactory : System::ServiceModel::Channels::IChannelFactory
public interface IChannelFactory<TChannel> : System.ServiceModel.Channels.IChannelFactory
type IChannelFactory<'Channel> = interface
    interface IChannelFactory
    interface ICommunicationObject
Public Interface IChannelFactory(Of TChannel)
Implements IChannelFactory

Type Parameters

TChannel

The type of channel that the channel factory creates.

Derived
Implements

Remarks

Implementing the IChannelFactory<TChannel> contract allows users to create multiple channels of a given type without having to specify the channel type each time. In other words, defining the channel type as a generic parameter for the channel factory implementing the IChannelFactory<TChannel> interface means that it is not necessary to pass the type into the CreateChannel methods. If users want to create different channel types, they can create additional channel factories for each type of channel required. The CreateChannel(EndpointAddress, Uri) overload allows you to distinguish the address to which the message is initially sent from the ultimate destination. For a discussion of addressing, see the Addresses topic.

Properties

State

Gets the current state of the communication-oriented object.

(Inherited from ICommunicationObject)

Methods

Abort()

Causes a communication object to transition immediately from its current state into the closed state.

(Inherited from ICommunicationObject)
BeginClose(AsyncCallback, Object)

Begins an asynchronous operation to close a communication object.

(Inherited from ICommunicationObject)
BeginClose(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to close a communication object with a specified timeout.

(Inherited from ICommunicationObject)
BeginOpen(AsyncCallback, Object)

Begins an asynchronous operation to open a communication object.

(Inherited from ICommunicationObject)
BeginOpen(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to open a communication object within a specified interval of time.

(Inherited from ICommunicationObject)
Close()

Causes a communication object to transition from its current state into the closed state.

(Inherited from ICommunicationObject)
Close(TimeSpan)

Causes a communication object to transition from its current state into the closed state.

(Inherited from ICommunicationObject)
CreateChannel(EndpointAddress, Uri)

Creates a channel of a specified type to a specified endpoint address and transport address to which messages are sent.

CreateChannel(EndpointAddress)

Creates a channel of a specified type to a specified endpoint address.

EndClose(IAsyncResult)

Completes an asynchronous operation to close a communication object.

(Inherited from ICommunicationObject)
EndOpen(IAsyncResult)

Completes an asynchronous operation to open a communication object.

(Inherited from ICommunicationObject)
GetProperty<T>()

Returns a typed object requested, if present, from the appropriate layer in the channel stack.

(Inherited from IChannelFactory)
Open()

Causes a communication object to transition from the created state into the opened state.

(Inherited from ICommunicationObject)
Open(TimeSpan)

Causes a communication object to transition from the created state into the opened state within a specified interval of time.

(Inherited from ICommunicationObject)

Events

Closed

Occurs when the communication object completes its transition from the closing state into the closed state.

(Inherited from ICommunicationObject)
Closing

Occurs when the communication object first enters the closing state.

(Inherited from ICommunicationObject)
Faulted

Occurs when the communication object first enters the faulted state.

(Inherited from ICommunicationObject)
Opened

Occurs when the communication object completes its transition from the opening state into the opened state.

(Inherited from ICommunicationObject)
Opening

Occurs when the communication object first enters the opening state.

(Inherited from ICommunicationObject)

Applies to