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ModelUIElement3D.Model Proprietà

Definizione

Ottiene o imposta l'oggetto Model3D di cui eseguire il rendering.

public:
 property System::Windows::Media::Media3D::Model3D ^ Model { System::Windows::Media::Media3D::Model3D ^ get(); void set(System::Windows::Media::Media3D::Model3D ^ value); };
public System.Windows.Media.Media3D.Model3D Model { get; set; }
member this.Model : System.Windows.Media.Media3D.Model3D with get, set
Public Property Model As Model3D

Valore della proprietà

L'elemento Model3D per eseguire il rendering.

Esempio

Nell'esempio seguente viene illustrato come creare due cubi usando la ModelUIElement3D classe:

<Viewport3D>
    <Viewport3D.Camera>
        <PerspectiveCamera Position="8,3,0" LookDirection="-8,-3,0" />
    </Viewport3D.Camera>
    
    <!-- The container has the two cubes as its children -->
    <ContainerUIElement3D MouseDown="ContainerMouseDown">
        <ContainerUIElement3D.Transform>
            <RotateTransform3D>
                <RotateTransform3D.Rotation>
                    <AxisAngleRotation3D x:Name="containerRotation" Axis="0, 1, 0" Angle="0" />
                </RotateTransform3D.Rotation>
            </RotateTransform3D>
        </ContainerUIElement3D.Transform>
        
        <!-- Cube 1 -->
        <ModelUIElement3D MouseDown="Cube1MouseDown">
            <ModelUIElement3D.Transform>
                <TranslateTransform3D OffsetZ="1.5" />
            </ModelUIElement3D.Transform>
            
            <ModelUIElement3D.Model>
                <GeometryModel3D Geometry="{StaticResource CubeMesh}">
                    <GeometryModel3D.Material>
                        <DiffuseMaterial x:Name="cube1Material" Brush="Blue" />
                    </GeometryModel3D.Material>
                </GeometryModel3D>
            </ModelUIElement3D.Model>
        </ModelUIElement3D>

        <!-- Cube 2 -->
        <ModelUIElement3D MouseDown="Cube2MouseDown">
            <ModelUIElement3D.Transform>
                <TranslateTransform3D OffsetZ="-1.5" />
            </ModelUIElement3D.Transform>
            
            <ModelUIElement3D.Model>
                <GeometryModel3D Geometry="{StaticResource CubeMesh}">
                    <GeometryModel3D.Material>
                        <DiffuseMaterial x:Name="cube2Material" Brush="Green" />
                    </GeometryModel3D.Material>
                </GeometryModel3D>
            </ModelUIElement3D.Model>
        </ModelUIElement3D>                
    </ContainerUIElement3D>
    
    <!-- Lights -->
    <ModelVisual3D>
        <ModelVisual3D.Content>
            <PointLight Color="White" Position="3, 10, 4" />
        </ModelVisual3D.Content>
    </ModelVisual3D>
</Viewport3D>

Commenti

Informazioni proprietà di dipendenza

Campo Identificatore ModelProperty
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