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Viewport3DVisual.BitmapEffect Proprietà

Definizione

Attenzione

Avoid using BitmapEffects as they have very poor performance characteristics. They will be deprecated in a future version. Consider using the UIElement.Effect property and ShaderEffects where appropriate instead.

Attenzione

BitmapEffects are deprecated and no longer function. Consider using Effects where appropriate instead.

Ottiene o imposta l’oggetto BitmapEffect applicato a Viewport3DVisual.

public:
 property System::Windows::Media::Effects::BitmapEffect ^ BitmapEffect { System::Windows::Media::Effects::BitmapEffect ^ get(); void set(System::Windows::Media::Effects::BitmapEffect ^ value); };
[System.Obsolete("Avoid using BitmapEffects as they have very poor performance characteristics.  They will be deprecated in a future version.  Consider using the UIElement.Effect property and ShaderEffects where appropriate instead.")]
public System.Windows.Media.Effects.BitmapEffect BitmapEffect { get; set; }
[System.Obsolete("BitmapEffects are deprecated and no longer function.  Consider using Effects where appropriate instead.")]
public System.Windows.Media.Effects.BitmapEffect BitmapEffect { get; set; }
[<System.Obsolete("Avoid using BitmapEffects as they have very poor performance characteristics.  They will be deprecated in a future version.  Consider using the UIElement.Effect property and ShaderEffects where appropriate instead.")>]
member this.BitmapEffect : System.Windows.Media.Effects.BitmapEffect with get, set
[<System.Obsolete("BitmapEffects are deprecated and no longer function.  Consider using Effects where appropriate instead.")>]
member this.BitmapEffect : System.Windows.Media.Effects.BitmapEffect with get, set
Public Property BitmapEffect As BitmapEffect

Valore della proprietà

BitmapEffect

BitmapEffect applicato a Viewport3DVisual.

Attributi

Commenti

Gli effetti bitmap sono sottoposti a rendering software. e anche qualsiasi oggetto che applica un effetto verrà sottoposto a rendering in modalità software. Gli effetti bitmap non devono essere applicati a oggetti visivi o animazioni di grandi dimensioni, in quanto ciò può ridurre le prestazioni.

Si applica a