Procedura: Animare un oggetto lungo un percorso (animazione matrice con accumulo di offset)
In questo esempio viene illustrato come usare la classe MatrixAnimationUsingPath per animare un oggetto lungo un percorso e fare in modo che l'animazione accumuli i valori di offset durante la ripetizione.
Esempio
Nell'esempio seguente viene utilizzato l'oggetto MatrixAnimationUsingPath per animare la proprietà Matrix di un MatrixTransform applicato a un pulsante. Di conseguenza, un pulsante si sposta lungo un percorso curvo.
Inoltre, l'esempio imposta la proprietà IsOffsetCumulative su true
, il che provoca l'accumulo dell'offset della matrice animata man mano che l'animazione si ripete. Poiché l'offset si accumula, il pulsante si sposta più lontano sullo schermo quando l'animazione si ripete, anziché reimpostare la posizione iniziale.
<Page
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Margin="20"
xmlns:PresentationOptions="http://schemas.microsoft.com/winfx/2006/xaml/presentation/options"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="PresentationOptions">
<Canvas Width="400" Height="400">
<!-- The Button that is animated across the screen by animating
the MatrixTransform applied to the button. -->
<Button MinWidth="100" Content="A Button">
<Button.RenderTransform>
<MatrixTransform x:Name="myMatrixTransform">
<MatrixTransform.Matrix >
<Matrix />
</MatrixTransform.Matrix>
</MatrixTransform>
</Button.RenderTransform>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<MatrixAnimationUsingPath
Storyboard.TargetName="myMatrixTransform"
Storyboard.TargetProperty="Matrix"
IsOffsetCumulative="True"
Duration="0:0:5"
RepeatBehavior="2x">
<MatrixAnimationUsingPath.PathGeometry>
<PathGeometry
Figures="M 10,100 C 35,0 135,0 160,100 180,190 285,200 310,100"
PresentationOptions:Freeze="True" />
</MatrixAnimationUsingPath.PathGeometry>
</MatrixAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</Canvas>
</Page>
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace SDKSample
{
/// <summary>
/// Shows how to use the MatrixAnimationUsingPath.IsOffsetCumulative
/// property to make a MatrixAnimatioinUsingPath accumulate
/// its values when it repeats.
/// </summary>
public class MatrixAnimationUsingPathExampleOffsetCumulative : Page
{
public MatrixAnimationUsingPathExampleOffsetCumulative()
{
this.Margin = new Thickness(20);
// Create a NameScope for the page so that
// we can use Storyboards.
NameScope.SetNameScope(this, new NameScope());
// Create a button.
Button aButton = new Button();
aButton.MinWidth = 100;
aButton.Content = "A Button";
// Create a MatrixTransform. This transform
// will be used to move the button.
MatrixTransform buttonMatrixTransform = new MatrixTransform();
aButton.RenderTransform = buttonMatrixTransform;
// Register the transform's name with the page
// so that it can be targeted by a Storyboard.
this.RegisterName("ButtonMatrixTransform", buttonMatrixTransform);
// Create a Canvas to contain the button
// and add it to the page.
// Although this example uses a Canvas,
// any type of panel will work.
Canvas mainPanel = new Canvas();
mainPanel.Width = 400;
mainPanel.Height = 400;
mainPanel.Children.Add(aButton);
this.Content = mainPanel;
// Create the animation path.
PathGeometry animationPath = new PathGeometry();
PathFigure pFigure = new PathFigure();
pFigure.StartPoint = new Point(10, 100);
PolyBezierSegment pBezierSegment = new PolyBezierSegment();
pBezierSegment.Points.Add(new Point(35, 0));
pBezierSegment.Points.Add(new Point(135, 0));
pBezierSegment.Points.Add(new Point(160, 100));
pBezierSegment.Points.Add(new Point(180, 190));
pBezierSegment.Points.Add(new Point(285, 200));
pBezierSegment.Points.Add(new Point(310, 100));
pFigure.Segments.Add(pBezierSegment);
animationPath.Figures.Add(pFigure);
// Freeze the PathGeometry for performance benefits.
animationPath.Freeze();
// Create a MatrixAnimationUsingPath to move the
// button along the path by animating
// its MatrixTransform.
MatrixAnimationUsingPath matrixAnimation =
new MatrixAnimationUsingPath();
matrixAnimation.PathGeometry = animationPath;
// Set IsOffsetCumulative to true so that the animation
// values accumulate when its repeats.
matrixAnimation.IsOffsetCumulative = true;
matrixAnimation.Duration = TimeSpan.FromSeconds(5);
matrixAnimation.RepeatBehavior = new RepeatBehavior(2);
// Set the animation to target the Matrix property
// of the MatrixTransform named "ButtonMatrixTransform".
Storyboard.SetTargetName(matrixAnimation, "ButtonMatrixTransform");
Storyboard.SetTargetProperty(matrixAnimation,
new PropertyPath(MatrixTransform.MatrixProperty));
// Create a Storyboard to contain and apply the animation.
Storyboard pathAnimationStoryboard = new Storyboard();
pathAnimationStoryboard.Children.Add(matrixAnimation);
// Start the animation when the button is clicked.
aButton.Click += delegate(object sender, RoutedEventArgs e)
{
// Start the storyboard.
pathAnimationStoryboard.Begin(this);
};
}
}
}
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Media.Animation
Imports System.Windows.Navigation
Imports System.Windows.Shapes
Namespace SDKSample
''' <summary>
''' Shows how to use the MatrixAnimationUsingPath.IsOffsetCumulative
''' property to make a MatrixAnimatioinUsingPath accumulate
''' its values when it repeats.
''' </summary>
Public Class MatrixAnimationUsingPathExampleOffsetCumulative
Inherits Page
Public Sub New()
Me.Margin = New Thickness(20)
' Create a NameScope for the page so that
' we can use Storyboards.
NameScope.SetNameScope(Me, New NameScope())
' Create a button.
Dim aButton As New Button()
aButton.MinWidth = 100
aButton.Content = "A Button"
' Create a MatrixTransform. This transform
' will be used to move the button.
Dim buttonMatrixTransform As New MatrixTransform()
aButton.RenderTransform = buttonMatrixTransform
' Register the transform's name with the page
' so that it can be targeted by a Storyboard.
Me.RegisterName("ButtonMatrixTransform", buttonMatrixTransform)
' Create a Canvas to contain the button
' and add it to the page.
' Although this example uses a Canvas,
' any type of panel will work.
Dim mainPanel As New Canvas()
mainPanel.Width = 400
mainPanel.Height = 400
mainPanel.Children.Add(aButton)
Me.Content = mainPanel
' Create the animation path.
Dim animationPath As New PathGeometry()
Dim pFigure As New PathFigure()
pFigure.StartPoint = New Point(10, 100)
Dim pBezierSegment As New PolyBezierSegment()
pBezierSegment.Points.Add(New Point(35, 0))
pBezierSegment.Points.Add(New Point(135, 0))
pBezierSegment.Points.Add(New Point(160, 100))
pBezierSegment.Points.Add(New Point(180, 190))
pBezierSegment.Points.Add(New Point(285, 200))
pBezierSegment.Points.Add(New Point(310, 100))
pFigure.Segments.Add(pBezierSegment)
animationPath.Figures.Add(pFigure)
' Freeze the PathGeometry for performance benefits.
animationPath.Freeze()
' Create a MatrixAnimationUsingPath to move the
' button along the path by animating
' its MatrixTransform.
Dim matrixAnimation As New MatrixAnimationUsingPath()
matrixAnimation.PathGeometry = animationPath
' Set IsOffsetCumulative to true so that the animation
' values accumulate when its repeats.
matrixAnimation.IsOffsetCumulative = True
matrixAnimation.Duration = TimeSpan.FromSeconds(5)
matrixAnimation.RepeatBehavior = New RepeatBehavior(2)
' Set the animation to target the Matrix property
' of the MatrixTransform named "ButtonMatrixTransform".
Storyboard.SetTargetName(matrixAnimation, "ButtonMatrixTransform")
Storyboard.SetTargetProperty(matrixAnimation, New PropertyPath(MatrixTransform.MatrixProperty))
' Create a Storyboard to contain and apply the animation.
Dim pathAnimationStoryboard As New Storyboard()
pathAnimationStoryboard.Children.Add(matrixAnimation)
' Start the animation when the button is clicked.
AddHandler aButton.Click, Sub(sender As Object, e As RoutedEventArgs) pathAnimationStoryboard.Begin(Me)
End Sub
End Class
End Namespace
Si noti che, anche se la proprietà IsOffsetCumulative fa sì che i valori di offset si accumulino nel corso delle ripetizioni, non fa sì che i valori di rotazione si accumulino. Per fare in modo che i valori di rotazione si accumulino, impostare le proprietà DoesRotateWithTangent e IsAngleCumulative dell'animazione su true
.
Per l'esempio completo, vedere esempio di animazione del percorso. Per un esempio che mostra come animare un valore Matrix lungo un percorso senza accumulo di offset, vedere Animare un oggetto lungo un percorso (animazione matrice).
Vedere anche
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