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Enumerates types of raw device-report items.
Syntax
typedef enum GameInputRawDeviceReportItemFlags
{
GameInputDefaultItem = 0x00000000,
GameInputConstantItem = 0x00000001,
GameInputArrayItem = 0x00000002,
GameInputRelativeItem = 0x00000004,
GameInputWraparoundItem = 0x00000008,
GameInputNonlinearItem = 0x00000010,
GameInputStableItem = 0x00000020,
GameInputNullableItem = 0x00000040,
GameInputVolatileItem = 0x00000080,
GameInputBufferedItem = 0x00000100
} GameInputRawDeviceReportItemFlags
Constants
| Constant | Description |
|---|---|
| GameInputDefaultItem | Item type is default. |
| GameInputConstantItem | Item is a constant. |
| GameInputArrayItem | Item is an array. |
| GameInputRelativeItem | Item type is relative. |
| GameInputWraparoundItem | Item type is wrap-around. |
| GameInputNonlinearItem | Item type is non-linear. |
| GameInputStableItem | Item type is stable. |
| GameInputNullableItem | Item type is nullable. |
| GameInputVolatileItem | Item type is volatile. |
| GameInputBufferedItem | Ttem type is buffered. |
Remarks
Values can be combined.
This enumeration is used in the GameInputRawDeviceReportItemInfo structure.
For intermediate and advanced use cases of the GameInput API, see Advanced GameInput topics.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles