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Accesses static information about the full properties and capabilities of an input device.
Syntax
GameInputDeviceInfo* GetDeviceInfo(
)
Parameters
This method has no parameters.
Return value
Type: GameInputDeviceInfo*
Information about the device.
Remarks
The GetDeviceInfo method memory is not owned by the application. The memory will remain accessible if the IGameInput instance is kept alive by the application. Once the reference to the IGameInput object is released, the memory goes away.
The following code example demonstrates how to identify extra buttons on a gamepad.
bool IsGamepadButton(IGameInputDevice * gamepad, uint32_t buttonIndex) noexcept
{
auto gamepadInfo = gamepad->GetDeviceInfo();
assert(buttonIndex < gamepadInfo->controllerButtonCount);
auto buttonInfo = &gamepadInfo->controllerButtonInfo[buttonIndex];
bool isGamepadButton = (buttonInfo->mappedInput & GameInputKindGamepad);
return isGamepadButton;
}
The following code example demonstrates how to determine whether a racing wheel has a clutch.
bool HasClutch(IGameInputDevice * wheel) noexcept
{
auto wheelInfo = wheel->GetDeviceInfo();
assert(wheelInfo->racingWheelInfo);
bool hasClutch = wheelInfo->racingWheelInfo->hasClutch;
return hasClutch;
}
Requirements
Header: GameInput.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles