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Retrieves the microsecond timestamp associated with the IGameInputReading.
Syntax
uint64_t GetTimestamp();
Return value
Type: uint64_t
The microsecond timestamp describing when the input was made.
Remarks
There are cases where a time stamp is not sufficient to differentiate between two separate readings. You can compare the results of this function with the current time by comparing the results from IGameInput::GetCurrentTimeStamp.
Requirements
Header: GameInput.h
Library: gameinput.lib
Supported platforms: Windows
See also
Input API Overview IGameInputReading IGameInput::GetCurrentTimeStamp