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Device.Present Method (Rectangle, Rectangle, Control)

Presents the display with the contents of the next buffer in the sequence of back buffers owned by the device.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Sub Present ( _
    sourceRectangle As Rectangle, _
    destRectangle As Rectangle, _
    overrideWindow As Control _
)
'Usage
Dim instance As Device
Dim sourceRectangle As Rectangle
Dim destRectangle As Rectangle
Dim overrideWindow As Control

instance.Present(sourceRectangle, destRectangle, overrideWindow)
public void Present (
    Rectangle sourceRectangle,
    Rectangle destRectangle,
    Control overrideWindow
)
public:
void Present (
    Rectangle sourceRectangle, 
    Rectangle destRectangle, 
    Control^ overrideWindow
)
public void Present (
    Rectangle sourceRectangle, 
    Rectangle destRectangle, 
    Control overrideWindow
)
public function Present (
    sourceRectangle : Rectangle, 
    destRectangle : Rectangle, 
    overrideWindow : Control
)
Not applicable.

Parameters

  • sourceRectangle
    A Rectangle that contains the source rectangle. If the rectangle exceeds the source surface, it is clipped to the source surface. This parameter can be used only if the swap chain was created with Copy.
  • destRectangle
    A Rectangle that contains the destination rectangle. This parameter can be used only if the swap chain was created with Copy.
  • overrideWindow
    Must be a null reference (Nothing in Visual Basic).

Exceptions

Exception type Condition

DriverInternalErrorException

Internal driver error. Applications should generally shut down when receiving this error.

DeviceLostException

The device is lost but cannot be reset at this time. Therefore, rendering is not possible.

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

Remarks

If necessary, a stretch operation is applied to transfer the pixels within the source rectangle to the destination rectangle in the client area of the target window.

This method fails and throws an InvalidCallException exception if it is called between BeginScene and EndScene pairs, unless the render target is not the current render target such as the back buffer that results from the creation of an additional swap chain.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Device Class
Device Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace