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RenderStateManager.Wrap0 Property

Retrieves or sets the texture-wrapping behavior for multiple sets of texture coordinates.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Property Wrap0 As WrapCoordinates
'Usage
Dim instance As RenderStateManager
Dim value As WrapCoordinates

value = instance.Wrap0

instance.Wrap0 = value
public WrapCoordinates Wrap0 { get; set; }
public:
property WrapCoordinates Wrap0 {
    WrapCoordinates get ();
    void set (WrapCoordinates value);
}
/** @property */
public WrapCoordinates get_Wrap0 ()

/** @property */
public void set_Wrap0 (WrapCoordinates value)
public function get Wrap0 () : WrapCoordinates

public function set Wrap0 (value : WrapCoordinates)
Not applicable.

Property Value

Combination of values from a WrapCoordinates to set or get. The default value for this render state is Zero (wrapping disabled in all directions).

Remarks

Valid values for this render state can be Zero, One or both. These cause the system to wrap in the direction of the first, second, third, and fourth dimensions, sometimes referred to as the s, t, r, and q directions, for a given texture.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

RenderStateManager Class
RenderStateManager Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace