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SurfaceCaps Structure

Represents information about surface capabilities.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Structure SurfaceCaps
'Usage
Dim instance As SurfaceCaps
public struct SurfaceCaps
public value class SurfaceCaps
public final class SurfaceCaps extends ValueType
Not applicable.

Example

The following code example shows how to use a SurfaceCaps structure.

' This code example is taken from the
' Direct3D Mobile Texture Sample of the
' .NET Compact Framework Samples in the SDK.
'
' Called whenever the rendering device is created
Private Sub OnCreateDevice(ByVal sender As Object, ByVal e As EventArgs) 
    Dim vertexBufferPool As Pool
    Dim caps As Caps
    Dim dev As Device = CType(sender, Device)
    
    ' Get the device capabilities
    caps = dev.DeviceCaps
    
    If caps.SurfaceCaps.SupportsVidVertexBuffer Then
        vertexBufferPool = Pool.VideoMemory
    Else
        vertexBufferPool = Pool.SystemMemory
    End If 
    ' Now create the vertex buffer
    vertexBuffer = New VertexBuffer(GetType(CustomVertex.PositionNormalTextured), 100, dev, Usage.WriteOnly, CustomVertex.PositionNormalTextured.Format, vertexBufferPool)
    AddHandler vertexBuffer.Created, AddressOf Me.OnCreateVertexBuffer
    Me.OnCreateVertexBuffer(vertexBuffer, Nothing)

End Sub
// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the SDK.

// Called whenever the rendering device is created
void OnCreateDevice(object sender, EventArgs e)
{
    Pool vertexBufferPool;
    Caps caps;
    Device dev = (Device)sender;

    // Get the device capabilities

    caps = dev.DeviceCaps;

    if (caps.SurfaceCaps.SupportsVidVertexBuffer)
        vertexBufferPool = Pool.VideoMemory;
    else
        vertexBufferPool = Pool.SystemMemory;

    // Now create the vertex buffer.
    vertexBuffer = new VertexBuffer(
        typeof(CustomVertex.PositionNormalTextured), 100, dev,
        Usage.WriteOnly, CustomVertex.PositionNormalTextured.Format,
        vertexBufferPool);
    vertexBuffer.Created += new System.EventHandler(
        this.OnCreateVertexBuffer);
    this.OnCreateVertexBuffer(vertexBuffer, null);
}

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

SurfaceCaps Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Direct3D Programming