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TextureLoader Class

Contains functions for loading textures.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public NotInheritable Class TextureLoader
'Usage
Dim instance As TextureLoader
public sealed class TextureLoader
public ref class TextureLoader sealed
public final class TextureLoader
public final class TextureLoader
Not applicable.

Example

The following code example demonstrates loading a texture.

' This code example is taken from the
' Direct3D Mobile Texture Sample of the
' .NET Compact Framework Samples in the SDK Samples.

' Called whenever the rendering device is reset.
Private Sub OnResetDevice(ByVal sender As Object, ByVal e As EventArgs) 
    Dim dev As Device = CType(sender, Device)
    ' Turn off culling, to see the front and back of the triangle.
    dev.RenderState.CullMode = Cull.None
    ' Turn off D3D lighting.
    dev.RenderState.Lighting = False
    ' Turn on the ZBuffer.
    dev.RenderState.ZBufferEnable = True
    ' Turn on perspective correction for textures
    ' This provides a more accurate visual at the cost
    ' of a small performance overhead.
    dev.RenderState.TexturePerspective = True
    ' Now create the texture.
    texture = TextureLoader.FromStream(dev, _
    [Assembly].GetExecutingAssembly().GetManifestResourceStream("Texture.Content.Banana.bmp"))

End Sub
// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the SDK.

// Called whenever the rendering device is reset.
void OnResetDevice(object sender, EventArgs e)
{
    Device dev = (Device)sender;
    // Turn off culling, to see the front and back of the triangle.
    dev.RenderState.CullMode = Cull.None;
    // Turn off D3D lighting.
    dev.RenderState.Lighting = false;
    // Turn on the ZBuffer.
    dev.RenderState.ZBufferEnable = true;
    // Turn on perspective correction for textures
    // This provides a more accurate visual at the cost
    // of a small performance overhead.
    dev.RenderState.TexturePerspective = true;

    // Now create the texture.
    texture = TextureLoader.FromStream(dev,
        Assembly.GetExecutingAssembly().GetManifestResourceStream(
        "Texture.Content.Banana.bmp"));
}

Inheritance Hierarchy

System.Object
   Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
     Microsoft.WindowsMobile.DirectX.Direct3D.Resource
      Microsoft.WindowsMobile.DirectX.Direct3D.TextureLoader

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

TextureLoader Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Direct3D Programming