Classe Device
Aggiornamento: novembre 2007
Oggetto padre di tutti gli oggetti grafici della scena.
Spazio dei nomi: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Sintassi
'Dichiarazione
Public Class Device _
Implements IDisposable
'Utilizzo
Dim instance As Device
public class Device : IDisposable
public ref class Device : IDisposable
public class Device implements IDisposable
Note
Una periferica esegue il rendering basato sulle primitive, crea risorse, gestisce variabili a livello di sistema, ottiene e imposta tavolozze.
Esempi
Nell'esempio di codice riportato di seguito viene creata una periferica.
Public Class Form1
Inherits Form
' Set global variables for this project.
Private device As Device = Nothing
Public Sub New()
' Set the initial size and caption of the form.
Me.ClientSize = New System.Drawing.Size(400, 300)
Me.Text = "D3D Tutorial 01: CreateDevice"
End Sub 'New
Public Function InitializeGraphics() As Boolean
Try
' Set up presentation parameters and create the Direct3D
' device.
Dim presentParams As New PresentParameters()
presentParams.Windowed = True
presentParams.SwapEffect = SwapEffect.Discard
device = New Device(0, DeviceType.Default, Me, CreateFlags.None, presentParams)
Return True
Catch
Return False
End Try
End Function
Private Sub Render()
If device Is Nothing Then
Return
End If
'Clear the backbuffer to a blue color.
device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0F, 0)
'Begin the scene.
device.BeginScene()
'Render scene objects, if desired.
'End the scene.
device.EndScene()
device.Present()
End Sub
Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs)
' Render on painting.
Me.Render()
End Sub
Protected Overrides Sub OnKeyPress(ByVal e As System.Windows.Forms.KeyPressEventArgs)
If Fix(System.Convert.ToByte(e.KeyChar)) = Fix(System.Windows.Forms.Keys.Escape) Then
' Handle the ESC key being pressed.
Me.Close()
End If
End Sub
Shared Sub Main()
Dim DeviceForm As New Form1()
Try
If Not DeviceForm.InitializeGraphics() Then
' Initialize Direct3D.
MsgBox("Could not initialize Direct3D. This tutorial will exit.")
Return
End If
DeviceForm.Show()
'While the form is still valid, render and process messages.
'While DeviceForm.Created
' DeviceForm.Render()
' Application.DoEvents()
'End While
Finally
DeviceForm.Dispose()
End Try
End Sub
End Class
public class CreateDevice : Form
{
// Set global variables for this project.
Device device = null;
public CreateDevice()
{
// Set the initial size of the form.
this.ClientSize = new System.Drawing.Size(400, 300);
// Set the caption for the form.
this.Text = "D3D Tutorial 01: CreateDevice";
}
public bool InitializeGraphics()
{
try
{
// Set up presentation parameters and create the
// Direct3D device.
PresentParameters presentParams = new PresentParameters();
presentParams.Windowed = true;
presentParams.SwapEffect = SwapEffect.Discard;
device = new Device(0, DeviceType.Default, this, CreateFlags.None, presentParams);
return true;
}
catch (DirectXException)
{
return false;
}
}
private void Render()
{
if (device == null)
return;
//Clear the backbuffer to a blue color.
device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0f, 0);
//Begin the scene.
device.BeginScene();
// Rendering scene objects, if desired.
//End the scene.
device.EndScene();
device.Present();
}
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
// Render on painting.
this.Render();
}
protected override void OnKeyPress(System.Windows.Forms.KeyPressEventArgs e)
{
if ((int)(byte)e.KeyChar == (int)System.Windows.Forms.Keys.Escape)
// Handle the ESC key being pressed.
this.Close();
}
/// <Summary>
/// The main entry point for the application.
/// </Summary>
static void Main()
{
using (CreateDevice DeviceForm = new CreateDevice())
{
// Initialize Direct3D.
if (!DeviceForm.InitializeGraphics())
{
MessageBox.Show("Could not initialize Direct3D. This tutorial will exit.");
return;
}
DeviceForm.Show();
// While the form is still valid, render and process messages.
// while (DeviceForm.Created)
//{
DeviceForm.Render();
Application.DoEvents();
//}
}
}
}
Gerarchia di ereditarietà
System.Object
Microsoft.WindowsMobile.DirectX.Direct3D.Device
Codice thread safe
Qualsiasi membro static (Shared in Visual Basic) pubblico di questo tipo è thread-safe. I membri di istanza non sono garantiti come thread-safe.
Piattaforme
Windows CE, Windows Mobile per Smartphone, Windows Mobile per Pocket PC
.NET Framework e .NET Compact Framework non supportano tutte le versioni di ciascuna piattaforma. Per un elenco delle versioni supportate, vedere Requisiti di sistema di .NET Framework.
Informazioni sulla versione
.NET Compact Framework
Supportato in: 3.5, 2.0
Vedere anche
Riferimenti
Spazio dei nomi Microsoft.WindowsMobile.DirectX.Direct3D
Altre risorse
Programmazione per Mobile Direct3D in .NET Compact Framework