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Procedura: specificare se una sequenza temporale viene automaticamente invertita o meno

Aggiornamento: novembre 2007

La proprietà AutoReverse di una sequenza temporale determina se tale sequenza viene riprodotta in senso inverso dopo il completamento di un'iterazione diretta. Nell'esempio riportato di seguito vengono illustrate diverse animazioni con durata e valori di destinazione identici, ma con impostazioni AutoReverse diverse. Per dimostrare il comportamento della proprietà AutoReverse con impostazioni RepeatBehavior diverse, viene impostata la ripetizione di alcune animazioni. Nell'ultima animazione viene illustrato il funzionamento della proprietà AutoReverse su sequenze temporale nidificate.

Esempio

<!-- AutoReverseExample.xaml
     This example shows how to use the AutoReverse property to make a timeline 
     play backwards at the end of each iteration. 
     Several rectangles are animated by DoubleAnimations with 
     identical durations and target values, but with different
     AutoReverse and RepeatBehavior settings.-->

<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation" 
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml"
  WindowTitle="AutoReverse Example">
  <StackPanel Margin="20">

    <!-- Create some rectangles to animate. -->
    <Rectangle Name="withoutAutoReverseRectangle"
      Width="100" Height="20" Fill="Blue" />  

    <Rectangle Name="autoReverseRectangle"
      Width="100" Height="20" Fill="Blue" />

    <Rectangle Name="autoReverseRectangleWithRepeats"
      Width="100" Height="20" Fill="Blue" />

    <Rectangle Name="complexAutoReverseExample"
      Width="100" Height="20" Fill="Blue"  />

    <!-- Use a button to restart the animations. -->
    <Button Margin="30" Content="Start Animations">
      <Button.Triggers>
        <EventTrigger RoutedEvent="Button.Click">
          <BeginStoryboard>
            <Storyboard>

              <!-- Create an animation that does not automatically play in reverse.
                   This animation plays for a total of 2 seconds. -->
              <DoubleAnimation 
                Storyboard.TargetName="withoutAutoReverseRectangle" 
                Storyboard.TargetProperty="Width" 
                Duration="0:0:2" From="100" To="400" AutoReverse="False" />   

              <!-- Create an animation that automatically reverses at the end of each iteration.
                   This animation plays for a total of 4 seconds. -->
              <DoubleAnimation Storyboard.TargetName="autoReverseRectangle" 
                Storyboard.TargetProperty="Width"
                Duration="0:0:2" From="100" To="400" AutoReverse="True" />

              <!-- Create an animation that automatically reverses at the end of each iteration.
                   Set the animation to repeat twice. As a result, then animation plays forward,
                   the backward, then forward, and then backward again. 
                   This animation plays for a total of 8 seconds. -->
              <DoubleAnimation Storyboard.TargetName="autoReverseRectangleWithRepeats" 
                Storyboard.TargetProperty="Width"
                Duration="0:0:2" From="100" To="400" AutoReverse="True" RepeatBehavior="2x" />  

              <!-- Set the parent timeline's AutoReverse property to True and set the animation's
                   RepeatBehavior to 2x. As a result, the animation plays forward twice and then
                   backwards twice. 
                   This animation plays for a total of 8 seconds. -->                
              <ParallelTimeline AutoReverse="True">
                <DoubleAnimation 
                  Storyboard.TargetName="complexAutoReverseExample" 
                  Storyboard.TargetProperty="Width"
                  Duration="0:0:2" From="100" To="400" RepeatBehavior="2x"  />  
              </ParallelTimeline>
            </Storyboard>
          </BeginStoryboard>
        </EventTrigger>
      </Button.Triggers>
    </Button>
  </StackPanel>
</Page>