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Procedura: animare un oggetto lungo un percorso (animazione Matrix)

Aggiornamento: novembre 2007

Nell'esempio seguente viene illustrato come utilizzare la classe MatrixAnimationUsingPath per animare un oggetto lungo un percorso definito da un oggetto PathGeometry.

Esempio

In questo esempio viene animato un oggetto lungo un percorso effettuando le operazioni seguenti:

<Page 
  xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation" 
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml"
  xmlns:PresentationOptions="https://schemas.microsoft.com/winfx/2006/xaml/presentation/options" 
  xmlns:mc="https://schemas.openxmlformats.org/markup-compatibility/2006"
  mc:Ignorable="PresentationOptions" Margin="20">
  <Canvas Width="400" Height="400">

    <!-- The Button that is animated across the screen by animating
         the MatrixTransform applied to the button. -->
    <Button MinWidth="100" Content="A Button">
      <Button.RenderTransform>
        <MatrixTransform x:Name="ButtonMatrixTransform" />
      </Button.RenderTransform>
      <Button.Triggers>
        <EventTrigger RoutedEvent="Button.Loaded">
          <BeginStoryboard>
            <Storyboard>
              <MatrixAnimationUsingPath
                Storyboard.TargetName="ButtonMatrixTransform"
                Storyboard.TargetProperty="Matrix"
                Duration="0:0:5" 
                RepeatBehavior="Forever" >
                <MatrixAnimationUsingPath.PathGeometry>
                  <PathGeometry  
                    Figures="M 10,100 C 35,0 135,0 160,100 180,190 285,200 310,100"
                    PresentationOptions:Freeze="True" />
                </MatrixAnimationUsingPath.PathGeometry>
              </MatrixAnimationUsingPath>
            </Storyboard>
          </BeginStoryboard>
        </EventTrigger>
      </Button.Triggers>
    </Button>
  </Canvas>
</Page>
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;


namespace SDKSample
{

    /// <summary>
    /// Shows how to animate an object along
    /// a geometric path.
    /// </summary>
    public class MatrixAnimationUsingPathExample : Page
    {

        public MatrixAnimationUsingPathExample()
        {
            this.Margin = new Thickness(20);

            // Create a NameScope for the page so that
            // we can use Storyboards.
            NameScope.SetNameScope(this, new NameScope());

            // Create a button.
            Button aButton = new Button();
            aButton.MinWidth = 100;
            aButton.Content = "A Button";

            // Create a MatrixTransform. This transform
            // will be used to move the button.
            MatrixTransform buttonMatrixTransform = new MatrixTransform();
            aButton.RenderTransform = buttonMatrixTransform;

            // Register the transform's name with the page
            // so that it can be targeted by a Storyboard.
            this.RegisterName("ButtonMatrixTransform", buttonMatrixTransform);

            // Create a Canvas to contain the button
            // and add it to the page.
            // Although this example uses a Canvas,
            // any type of panel will work.
            Canvas mainPanel = new Canvas();
            mainPanel.Width = 400;
            mainPanel.Height = 400;
            mainPanel.Children.Add(aButton);
            this.Content = mainPanel;

            // Create the animation path.
            PathGeometry animationPath = new PathGeometry();
            PathFigure pFigure = new PathFigure();
            pFigure.StartPoint = new Point(10, 100);
            PolyBezierSegment pBezierSegment = new PolyBezierSegment();
            pBezierSegment.Points.Add(new Point(35, 0));
            pBezierSegment.Points.Add(new Point(135, 0));
            pBezierSegment.Points.Add(new Point(160, 100));
            pBezierSegment.Points.Add(new Point(180, 190));
            pBezierSegment.Points.Add(new Point(285, 200));
            pBezierSegment.Points.Add(new Point(310, 100));
            pFigure.Segments.Add(pBezierSegment);
            animationPath.Figures.Add(pFigure);

            // Freeze the PathGeometry for performance benefits.
            animationPath.Freeze();

            // Create a MatrixAnimationUsingPath to move the
            // button along the path by animating
            // its MatrixTransform.
            MatrixAnimationUsingPath matrixAnimation =
                new MatrixAnimationUsingPath();
            matrixAnimation.PathGeometry = animationPath;
            matrixAnimation.Duration = TimeSpan.FromSeconds(5);
            matrixAnimation.RepeatBehavior = RepeatBehavior.Forever;

            // Set the animation to target the Matrix property
            // of the MatrixTransform named "ButtonMatrixTransform".
            Storyboard.SetTargetName(matrixAnimation, "ButtonMatrixTransform");
            Storyboard.SetTargetProperty(matrixAnimation, 
                new PropertyPath(MatrixTransform.MatrixProperty));

            // Create a Storyboard to contain and apply the animation.
            Storyboard pathAnimationStoryboard = new Storyboard();
            pathAnimationStoryboard.Children.Add(matrixAnimation);

            // Start the storyboard when the button is loaded.
            aButton.Loaded += delegate(object sender, RoutedEventArgs e)
            {
                // Start the storyboard.
                pathAnimationStoryboard.Begin(this);
            };



        }  
    }
}

Per l'esempio completo, vedere Esempio di animazione percorso. Per ulteriori informazioni sui percorsi geometrici, vedere Cenni preliminari sulle classi Geometry.

Vedere anche

Attività

Esempio di animazione percorso

Concetti

Cenni preliminari sull'animazione

Altre risorse

Procedure relative all'animazione percorso