Device.GetTexture Method
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Gets a texture assigned to a stage for a device.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Function GetTexture ( _
stage As Integer _
) As BaseTexture
'Usage
Dim instance As Device
Dim stage As Integer
Dim returnValue As BaseTexture
returnValue = instance.GetTexture(stage)
public BaseTexture GetTexture(
int stage
)
public:
BaseTexture^ GetTexture(
int stage
)
member GetTexture :
stage:int -> BaseTexture
Parameters
- stage
Type: System.Int32
Stage identifier of the texture to retrieve. Stage identifiers are zero-based.
Return Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
A BaseTexture object that represents the returned texture.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | The method call is invalid. For example, a method's parameter might contain an invalid value. |
Remarks
A texture is a rectangular array of pixels applied to a visual object.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0