Device.SetTexture Method
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Assigns a texture to a device stage.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Sub SetTexture ( _
stage As Integer, _
texture As BaseTexture _
)
'Usage
Dim instance As Device
Dim stage As Integer
Dim texture As BaseTexture
instance.SetTexture(stage, texture)
public void SetTexture(
int stage,
BaseTexture texture
)
public:
void SetTexture(
int stage,
BaseTexture^ texture
)
member SetTexture :
stage:int *
texture:BaseTexture -> unit
Parameters
- stage
Type: System.Int32
An index value for the device stage.
- texture
Type: Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
A BaseTexture object that represents the texture being set.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | The method call is invalid. For example, the parameter might contain an invalid value. |
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0