RenderStateManager.ZBufferFunction Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Retrieves or sets the comparison function for the z-buffer test.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property ZBufferFunction As Compare
Get
Set
'Usage
Dim instance As RenderStateManager
Dim value As Compare
value = instance.ZBufferFunction
instance.ZBufferFunction = value
public Compare ZBufferFunction { get; set; }
public:
property Compare ZBufferFunction {
Compare get ();
void set (Compare value);
}
member ZBufferFunction : Compare with get, set
Property Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.Compare
Value of a Compare that represents the comparison function to set or get.
Remarks
The depth value of the pixel is compared to the depth-buffer value. If the depth value of the pixel passes the comparison function, the pixel is written.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0