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Resource Class

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Queries and prepares resources.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public MustInherit Class Resource
'Usage
Dim instance As Resource
public abstract class Resource
public ref class Resource abstract
[<AbstractClassAttribute>]
type Resource =  class end

Remarks

To create a texture resource, use a Texture. To create a geometry-oriented resource, use a IndexBuffer or VertexBuffer.

Inheritance Hierarchy

System.Object
  Microsoft.WindowsMobile.DirectX.Direct3D.Resource
    Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
    Microsoft.WindowsMobile.DirectX.Direct3D.IndexBuffer
    Microsoft.WindowsMobile.DirectX.Direct3D.VertexBuffer

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Resource Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming in the .NET Compact Framework